Warning

This document is for Red's development version, which can be significantly different from previous releases. If you're a regular user, you should read the Red documentation for the current stable release.

Source code for redbot.core.commands.context

from __future__ import annotations

import asyncio
import contextlib
import os
import re
from typing import Iterable, List, Union, Optional, TYPE_CHECKING
import discord
from discord.ext.commands import Context as DPYContext

from .requires import PermState
from ..utils import can_user_react_in

if TYPE_CHECKING:
    from .commands import Command
    from ..bot import Red

TICK = "\N{WHITE HEAVY CHECK MARK}"

__all__ = ["Context", "GuildContext", "DMContext"]


[docs]class Context(DPYContext): """Command invocation context for Red. All context passed into commands will be of this type. This class inherits from `discord.ext.commands.Context`. Attributes ---------- assume_yes: bool Whether or not interactive checks should be skipped and assumed to be confirmed. This is intended for allowing automation of tasks. An example of this would be scheduled commands not requiring interaction if the cog developer checks this value prior to confirming something interactively. Depending on the potential impact of a command, it may still be appropriate not to use this setting. permission_state: PermState The permission state the current context is in. """ command: "Command" invoked_subcommand: "Optional[Command]" bot: "Red" def __init__(self, **attrs): self.assume_yes = attrs.pop("assume_yes", False) super().__init__(**attrs) self.permission_state: PermState = PermState.NORMAL
[docs] async def send(self, content=None, **kwargs): """Sends a message to the destination with the content given. This acts the same as `discord.ext.commands.Context.send`, with one added keyword argument as detailed below in *Other Parameters*. Parameters ---------- content : str The content of the message to send. Other Parameters ---------------- filter : callable (`str`) -> `str`, optional A function which is used to filter the ``content`` before it is sent. This must take a single `str` as an argument, and return the processed `str`. When `None` is passed, ``content`` won't be touched. Defaults to `None`. **kwargs See `discord.ext.commands.Context.send`. Returns ------- discord.Message The message that was sent. """ _filter = kwargs.pop("filter", None) if _filter and content: content = _filter(str(content)) return await super().send(content=content, **kwargs)
[docs] async def send_help(self, command=None): """Send the command help message.""" # This allows people to manually use this similarly # to the upstream d.py version, while retaining our use. command = command or self.command await self.bot.send_help_for(self, command)
[docs] async def tick(self, *, message: Optional[str] = None) -> bool: """Add a tick reaction to the command message. Keyword Arguments ----------------- message : str, optional The message to send if adding the reaction doesn't succeed. Returns ------- bool :code:`True` if adding the reaction succeeded. """ return await self.react_quietly(TICK, message=message)
[docs] async def react_quietly( self, reaction: Union[discord.Emoji, discord.Reaction, discord.PartialEmoji, str], *, message: Optional[str] = None, ) -> bool: """Adds a reaction to the command message. Parameters ---------- reaction : Union[discord.Emoji, discord.Reaction, discord.PartialEmoji, str] The emoji to react with. Keyword Arguments ----------------- message : str, optional The message to send if adding the reaction doesn't succeed. Returns ------- bool :code:`True` if adding the reaction succeeded. """ try: if not can_user_react_in(self.me, self.channel): raise RuntimeError await self.message.add_reaction(reaction) except (RuntimeError, discord.HTTPException): if message is not None: await self.send(message) return False else: return True
[docs] async def send_interactive( self, messages: Iterable[str], box_lang: Optional[str] = None, timeout: int = 60, join_character: str = "", ) -> List[discord.Message]: """ Send multiple messages interactively. The user will be prompted for whether or not they would like to view the next message, one at a time. They will also be notified of how many messages are remaining on each prompt. Parameters ---------- messages : `iterable` of `str` The messages to send. box_lang : str If specified, each message will be contained within a code block of this language. timeout : int How long the user has to respond to the prompt before it times out. After timing out, the bot deletes its prompt message. join_character : str The character used to join all the messages when the file output is selected. Returns ------- List[discord.Message] A list of sent messages. """ return await self.bot.send_interactive( channel=self.channel, messages=messages, user=self.author, box_lang=box_lang, timeout=timeout, join_character=join_character, )
[docs] async def embed_colour(self): """ Helper function to get the colour for an embed. Returns ------- discord.Colour: The colour to be used """ return await self.bot.get_embed_color(self)
@property def embed_color(self): # Rather than double awaiting. return self.embed_colour
[docs] async def embed_requested(self): """ Short-hand for calling bot.embed_requested with permission checks. Equivalent to: .. code:: python await ctx.bot.embed_requested(ctx) Returns ------- bool: :code:`True` if an embed is requested """ return await self.bot.embed_requested(self)
[docs] async def maybe_send_embed(self, message: str) -> discord.Message: """ Simple helper to send a simple message to context without manually checking ctx.embed_requested This should only be used for simple messages. Parameters ---------- message: `str` The string to send Returns ------- discord.Message: the message which was sent Raises ------ discord.Forbidden see `discord.abc.Messageable.send` discord.HTTPException see `discord.abc.Messageable.send` ValueError when the message's length is not between 1 and 2000 characters. """ if not message or len(message) > 2000: raise ValueError("Message length must be between 1 and 2000") if await self.embed_requested(): return await self.send( embed=discord.Embed(description=message, color=(await self.embed_colour())) ) else: return await self.send( message, allowed_mentions=discord.AllowedMentions(everyone=False, roles=False, users=False), )
@property def me(self) -> Union[discord.ClientUser, discord.Member]: """ discord.abc.User: The bot member or user object. If the context is DM, this will be a `discord.User` object. """ if self.guild is not None: return self.guild.me else: return self.bot.user
if TYPE_CHECKING or os.getenv("BUILDING_DOCS", False):
[docs] class DMContext(Context): """ At runtime, this will still be a normal context object. This lies about some type narrowing for type analysis in commands using a dm_only decorator. It is only correct to use when those types are already narrowed """ @property def author(self) -> discord.User: ... @property def channel(self) -> discord.DMChannel: ... @property def guild(self) -> None: ... @property def me(self) -> discord.ClientUser: ...
[docs] class GuildContext(Context): """ At runtime, this will still be a normal context object. This lies about some type narrowing for type analysis in commands using a guild_only decorator. It is only correct to use when those types are already narrowed """ @property def author(self) -> discord.Member: ... @property def channel( self, ) -> Union[ discord.TextChannel, discord.VoiceChannel, discord.StageChannel, discord.Thread ]: ... @property def guild(self) -> discord.Guild: ... @property def me(self) -> discord.Member: ...
else: GuildContext = Context DMContext = Context